The Pathfinder Society is a globe-spanning organization based out of Absalom, the world’s largest city. The membership consists primarily of Pathfinders, adventurers who travel throughout Golarion, usually inconspicuously, and explore, delve, and otherwise experience the lesser-seen parts of the world. They send journals back to their venture-captain, who also assigns them new missions and suggests new places to explore. The most exciting and illuminating of these journals are compiled in the Pathfinder Chronicles, an ongoing series of books which collect the history and mystery of Golarion for their membership.


The day to day running of the Pathfinder Society is managed by the venture-captains. These are usually older or accomplished Pathfinders, or long-time allies of the organization, who have settled down, and claimed a Pathfinder lodge for themselves. They direct Pathfinders in the field towards new and interesting locales, and receive the regular reports that will eventually become part of the Chronicles.

They receive their instruction from the Decemvirate, a secret body of ten masked individuals who pass messages along to the captains in subtle and silent ways. Little is known about the Decemvirate, not even their ultimate goals for the collection of the endless data the Society receives.


The Pathfinder Society is willing to accept members of all backgrounds, creeds and morals. Any adventurer can apply with the backing of a patron or sponsor. These patrons are often recognized citizens who vouch for the applicant and pay the initial dues for their membership. Once accepted into the pathfinder society applicants must either prove themselves in the field, by completing a mission or doing some great deed, or in training. Training is overseen by three deans, the Master of Swords, the Master of Spells and the Master of Lore. The final test, Confirmation, is taken after 3 years as an initiate (although ambitious or gifted initiates may persuade the deans to allow them to take the test earlier). The test is effectively the initiate’s first mission; those who pass become Pathfinders and those who fail are discharged from the Society (but often remain on good terms with it afterwards).


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